![steam charts dead realm steam charts dead realm](https://i.redd.it/jgjlywxmxhg61.png)
Some old workhorses are still pulling in the numbers, though - Team Fortress 2 brought in enormous crowds with its Halloween and Christmas events, nearly beating its all-time peak from 2012, and is still regularly among Steam's top ten most played games.
Steam charts dead realm free#
Realm Royale might have drawn in over 100,000 players during a free weekend, but player numbers dropped off sharply afterwards, according to Steam Charts, which is usually an accurate source. The 'most played' list is probably the least useful by itself, as it only counts player peaks. I am overjoyed to see Monster Hunter such a hit on PC, though. There's big money in perseverance, it seems. Some real enduring hits this year as well, including The Elder Scrolls Online (originally launched in 2014), and Grand Theft Auto V technically made its console debut back in 2013.
![steam charts dead realm steam charts dead realm](https://www.notebookcheck.com/fileadmin/Notebooks/News/_nc3/Meistgespielt.jpg)
Warframe has been raking in the sales as well, despite being free-to-play - quick unlocking of characters and fancy costumes are obviously a big draw. The top sellers list for 2018 isn't too surprising, featuring Playerunknown's Battlegrounds in the 'platinum' tier, and probably far and beyond the biggest money-maker of the year. While the top-sellers list isn't too surprising, the other charts contain some unexpected hits. Valve have assembled five lists here, breaking down the best-sellers of the year, the biggest releases of each month, 2018's top grossing VR games, the best-performing early access graduates, and what actually got played most. But for whatever reason, be it the allure of Fortnite, the rushed development of these alternative titles, or a tiring of the same gameplay loop, they aren’t sticking around very long.2018 was the year I accepted that nothing in the games industry makes much sense, and Steam's official best-of roundup makes me even more convinced that it's all entirely arbitrary. Gamers love battle royale, that much is clear. So while battle royale is the in-vogue design of choice for multiplayer games right now, the market continues to be dominated by a single force: Epic Games’ Fortnite.Īnd so it would seem that while every developer and publisher is undoubtedly seeking to cash-in on the battle royale boom, standing apart in this increasingly saturated space doesn’t appear to be all that viable. H1Z1, for example, started the year recording impressive concurrent player counts in the millions, but ended it averaging just 500k.įor titles Totally Accurate Battlegrounds and Realm Royale, the player drop across 2018 has been a devastating 99% and 96% respectively.Īlthough Cliff Blizinski’s Radical Heights has the unwanted distinction of losing its entire player count, which forced the developer Boss Key productions to close its doors soon after its beta release was deemed a failure. In every other case, from well-known titles such as PlayerUknown’s Battlegrounds and H1Z1 to smaller contenders like SCUM and Cuisine Royale, player numbers dropped throughout the year.
![steam charts dead realm steam charts dead realm](https://i.redd.it/7mr4v2j5tia61.png)
In fact, the only game that increased its number of players last years was Ring of Elesium, Tencent’s spin on the last-man-standing blueprint which adds extreme snowboarding and BMX-riding to the mix. According to Steam’s player charts, though, nearly all of them lost a substantial number of players in 2018. The battle royale genre exploded in popularity over the past eighteen months, which saw developers scramble to release new games in tune with the trend.